馃攷 Code review

Good practices during code review.

November 27, 2022 路 1 min

馃崌 Graphite

The stackable PR CLI tool.

November 25, 2022 路 1 min

馃И Testing

Nice things I鈥檝e picked up along the way.

November 25, 2022 路 1 min

Linear workflow, part 2

This is how I would deal with the linear workflow (including non-linear preview) between Maya 2010 and Nuke 6.0v6. If you are new to linear workflows and do not really understand what this is for, please read the Linear Workflow, part 1 2010-05-27-linear-workflow-part-1 article before continuing. Default render, no gamma correction Make sure mental ray is loaded by enabling the mrtomaya.mll plugin in the plug-in manager. Put your favourite model in the scene, create a camera and some lights....

June 27, 2010 路 9 min

Linear workflow, part 1

There seems to be a general confusion on linear workflows and how 3D/compositing packages work, what sRGB/gamma 2.2 is for and why it鈥檚 a good idea to render images in linear data throughout the pipeline. This is my take on a linear workflow with Maya and Nuke as well as a bit of history on the subject. Most graphics software use a linear data model. Simply put, this means that the math used when creating digital images works in a linear fashion, e....

May 27, 2010 路 4 min